Junket adventures place users in a narrative that requires them to make choices.
There is a single start point and end location. In between the start and end location are decision points. Decision points are places, or points of interest (POIs) that require the user to make a decision. Each decision takes the user along a different path.
Decisions consist of two options:
1. Multiple Choice:User selects between 2 and 4 options
2. Fill in the Blank:User must type in speciﬁc numbers or letters
(they must ﬁgure this out, don't give them the answer)
Have between 18 and 30 stops
Last 1hr, but no more than 90 minutes, including time to walk and listen
The ﬁnal point does not involve decision making. It ends the Adventure
Stops may be used more than once. Make sure there is a logical progression
1. A logic map with numbers corresponding to the stops in your story. Breaking it down logically and writing the stories around the logic is a great approach.
2. A document with the content for each of the stops. Each stop must have an image and / or a video associated with it.
1. Take the thumb drive to the office and see what's on it
2. Take the strand of hair to forensics to see if any matches come up
3. Confront the man in the trench coat who has been following you since the Treasury Building
4. Run after the person who was spying on you across the way
1: Stop 12, Smithsonian
2: Stop 9, US Holocaust Museum
3: Stop 10, across street from WW II Memorial
4: Stop 19, International Spy Museum
The following is an example of a logic tree for decisions based adventures on Junket. Arrow lines are for demonstration purposes only, and show that a single point may be used more than once.
Total Points: 18
Most Decisions: 16
Least Decisions: 6
SP: Shortest Path
MD: Most Decisions
TP: Total Points
LD: Least Decisions