Junket adventures place users in a narrative that requires them to make choices.
There is a single start point and end location. In between the start and end location are decision points. Decision points are places, or points of interest (POIs) that require the user to make a decision. Each decision takes the user along a different path.
Decisions consist of two options:
Adventures should:
You will want to create two items:
Decision: Fill in
Question: why did the chicken cross the road?
Answer: to get to the other side
Response: Well done, Dr. Watson. Now, we’ve found a new clue. Lets head to the chicken coup to interview his family.
Decision: Choices
Stop 8: The Washington Monument
Prompt: You arrive to the monument, searching for the informant's clue. You find a thumb drive taped under the bench, but you also discover a strand of hair on the tape. You keep a close eye on the shady looking man who has been following you when suddenly, you find another person who was watching you across the way run off. What do you do?
Choices:
Connection Points:
The following is an example of a logic tree for decisions based adventures on Junket. Arrow lines are for demonstration purposes only, and show that a single point may be used more than once.
Total Points: 18
Most Decisions: 16
Least Decisions: 6
SP: Shortest Path
MD: Most Decisions
FN: Funnel
TP: Total Points
LD: Least Decisions